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161. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Ranger 1 wrote: Dinsdale Pirannha wrote: So Fox Four, you are pushing forward with broken code. What a surprise. I can't imagine the last time this happened....wait. So drone boats get a reprieve, at least for a short period. On Dec 4th,...
- by Keko Khaan - at 2012.11.12 13:24:00
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162. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
CCP Gargant wrote: Team Five-O have been slaving away at unraveling and tweaking the aggression system in EVE Online, generally known as Crimewatch, for almost a year. Now, CCP Masterplan has written a dev blog that goes into the details of the...
- by Keko Khaan - at 2012.11.09 09:10:00
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163. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
CCP Fozzie wrote: So about mindlinks..[list] The fact that people are forced to use multiple jump clones or pop a new expensive implant every time they want to switch link types isn't something we like
I might be dreaming here but unplug...
- by Keko Khaan - at 2012.11.09 07:47:00
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164. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Alara IonStorm wrote: Sinooko wrote: Give the Maelstrom comparable locking range to the Rokh. Also strip shield booster bonus from battleships. Local reps are completely useless in blobs. I think they could do the best of both worlds make...
- by Keko Khaan - at 2012.11.08 09:50:00
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165. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Sinooko wrote: Give the Maelstrom comparable locking range to the Rokh. Also strip shield booster bonus from battleships. Local reps are completely useless in blobs. But they are still usefull in PVE and small gang PVP.. Blob warfare is not...
- by Keko Khaan - at 2012.11.08 09:18:00
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166. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Some interesting changes. However like many others i think ferox shouldnt be "sniper" but instead it should have rof or dmg bonus. Ive always hated that range bonus on turreted caldari boats like in blaster rokh for example. Im not sure if i like...
- by Keko Khaan - at 2012.11.08 08:11:00
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167. Defenses for freighters - in Player Features and Ideas Discussion [original thread]
Just to add that i think the main problem with highsec freighter ganks is these "new" tech 3 battlecruisers such as talos. Problem is that they are pretty cheap compared to BS and yet still they have 8 x large guns with nice dps. As if they would ...
- by Keko Khaan - at 2012.11.08 07:51:00
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168. Automatically activate modules - in Player Features and Ideas Discussion [original thread]
Romvex wrote: I would like a way to automatically activate certain modules whenever i undock, uncloak or after i jump. This is mainly for things like DCUs and active hardeners, mods that use little cap but are very important, when on solo roams...
- by Keko Khaan - at 2012.11.07 07:52:00
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169. Low sec missioning - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: Nikk Narrel wrote: Kimo Khan wrote: I know there is a lot of talk about getting more people in to low sec. Many high sec people don't like going there due to high risk for low payout. But what if we changed lvl 4 missio...
- by Keko Khaan - at 2012.11.07 07:46:00
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170. Defenses for freighters - in Player Features and Ideas Discussion [original thread]
TheGunslinger42 wrote: Keko Khaan wrote: Id like to see either more EHP or fitting options like DCU etc. In current state freighters are ridiculous easy to suicide gank in hisec with just few ships. And i think its wrong for such expensive a...
- by Keko Khaan - at 2012.11.07 07:05:00
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171. Defenses for freighters - in Player Features and Ideas Discussion [original thread]
GallowsCalibrator wrote: Keko Khaan wrote: Dave stark wrote: there is a defensive module for freighters. it's called common sense. "dont put anything worthy in it". yeah, common sense. Don't carry 20b isk worth of freight in your ...
- by Keko Khaan - at 2012.11.07 06:57:00
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172. Defenses for freighters - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: Keko Khaan wrote: Id like to see either more EHP or fitting options like DCU etc. In current state freighters are ridiculous easy to suicide gank in hisec with just few ships. And i think its wrong for such expensi...
- by Keko Khaan - at 2012.11.07 06:54:00
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173. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Kai'rae Saarkus wrote: Keko Khaan wrote: Theres alot awesome gallente boats.. Let me name some of them for you.. Lachesis Arazu Proteus (small gang) Oneiros Ares Taranis Keres Nemesis Enyo Ishkur Phobos Deimos (small gang) Ishtar (pve) Tal...
- by Keko Khaan - at 2012.11.07 06:39:00
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174. Defenses for freighters - in Player Features and Ideas Discussion [original thread]
Dave stark wrote: there is a defensive module for freighters. it's called common sense. Nope its called "dont buy it" or "dont put anything worthy in it".
- by Keko Khaan - at 2012.11.06 10:50:00
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175. Defenses for freighters - in Player Features and Ideas Discussion [original thread]
Id like to see either more EHP of fitting options like DCU etc. In current state freighters are ridiculous easy to suicide gank in hisec with just few ships. And i think its wrong for such expensive and long training capital sized transport ship. ...
- by Keko Khaan - at 2012.11.06 10:20:00
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176. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
serras bang wrote: [quote=Lili Lu][quote=OT Smithers] tbh most people that cross train look at the pirate ships and caldari pirate ships are drone and missle (caldari/galente hybrid ships) bassed thus nerfing missle reduce its effectiveness. s...
- by Keko Khaan - at 2012.11.06 10:06:00
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177. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
MIrple wrote: OT Smithers wrote: Vemi Valentino wrote: I'm a new player, just subbed yesterday. So I have my doubts that I will be able to make a strong statement, that will sway 3 different races + some of my own. But I can say that in m...
- by Keko Khaan - at 2012.11.06 09:33:00
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178. Bumping Miners - A Solution - in EVE General Discussion [original thread]
Fresh idea here.. Aslong the bumber is in player corp you could get some friends and suicide gank/wardeck the bumbers corp. Kill their highsec poses and indrustialist etc. Or get merc corp on it.. Ofc decking should be done with different corp whe...
- by Keko Khaan - at 2012.11.02 12:03:00
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179. Freighters too easy to gank. - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Marsan wrote: What exactly will the escort fleet do in HS? In a situation such as the on in the OP, rep the freighter. They can also jam the attackers. Shoot the attackers. Web-warp the freighter. Provide fleet bonuses. Scout ...
- by Keko Khaan - at 2012.11.01 17:40:00
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180. Freighters too easy to gank. - in Player Features and Ideas Discussion [original thread]
Freighters could use some love in terms of EHP. I think they are currently too easy to gank in hisec. I saw killmail yesterday where freighter was suicide ganked by 5 talos. A freighter with only 4bils worth stuff inside. I could fly freighter but...
- by Keko Khaan - at 2012.11.01 15:18:00
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